Arres, Sanctum's Light
by on
Arres, Sanctum's Light
by on

Arres, Sanctum's Light
Arres, Sanctum's Light

Flying, vigilance
Whenever another creature you control would be dealt lethal damage for the first each turn that creature gains indestructible until end of turn.
Hope - Whenever a creature you control is dealt damage and doesn't die, put a +1/+1 counter on each creature you control.
--------------------------------------------------------------
Even now, Serra's legacy continues on.

3 Favorites
Love this card?

Support East2West's creations
with a gift of Premium Membership!

Gift

Card Comments