At the Double
by on
At the Double
by on

At the Double

You can use this command ability after you
declare that a friendly unit will run. That unit
must receive the command. The run roll is not
made for that unit. Instead, 6" is added to that
unit's Move characteristic in that phase. The
unit is still considered to have run.
Eager for battle, the warriors pick up their pace
and surge towards the enemy.

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