Conduits Of The Storm
by on
Conduits Of The Storm
by on

Conduits Of The Storm

Flying, vigilance, haste
At the beginning of your first combat phase each
turn, choose one at random —
• There is an additional combat phase this turn, Couduits of the storm gain +2/+0 and first strike
until end of turn.
• There is an additional untap phase. Destroy
all tapped permanents untapped this way
at the end of turn.

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