Docta, Esoteric Fiend
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Docta, Esoteric Fiend
by on

Docta, Esoteric Fiend

+2: Until your next turn, whenever a creature you control deals combat damage, you may draw a card and put a land from your hand onto the battlefield
+1: Target creature loses all abilities and becomes a green Toad creature with base power and toughness 3/4 and defender.
-9: Draw 3 cards. Gain 3 life. You get an emblem with "Creatures you control have trample and +X/+X, where X is the number of creatures you control."

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