Duel on the Winds
by on
Duel on the Winds
by on

Duel on the Winds
Duel on the Winds

Target creature you control gains flying
until end of turn. Scry 1.
Quickdraw — If no other spells resolved this
turn, target player mills two cards.
- ——{line}{line}{line}{line}{line}{line}{line}{line}{line}{line}{line}{line}{line}{line} -
"And you thought you had a home-field
advantage."

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