Gone Awry
by on
Gone Awry
by on

Gone Awry
Gone Awry

Roll a six-sided die. The next creature to enter the battlefield this turn enters with counters corresponding
to the result.
1: +1/+1, Defender
2: +1/+1, Shadow
3: +1/+1, Vigilance
4: -1/-1, First Strike
5: -1/-1, Deathtouch
6: -1/-1, Lifelink
Storm

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