Irving, Daring Shipjacker
by on
Irving, Daring Shipjacker
by on

Irving, Daring Shipjacker

Irving, Daring Shipjacker has Flying as long as an artifact in play has Flying. The same is true for First Strike, Vigilance, Trample, Haste, Menace, Fear, Reach, Hexproof, Flanking, Double Strike, Lifelink, Provoke, Goad, Deathtouch, Skulk, Shadow, Infect, Wither, Protection, and Landwalk.
{u/b}{t}: Gain control of target artifact until end of turn. It gains haste until the end of the turn.

1 Favorites
Love this card?

Support DaKoopaKing's creations
with a gift of Premium Membership!

Gift

Card Comments