King Imp, Doom
by on
King Imp, Doom
by on

King Imp, Doom
King Imp, Doom

+1: Target imp you control gains +2/+0 and Decayed until end of turn.
0: Until end of turn, King Imp, Doom becomes a 5/5 Doom Imp with indestructible and haste.
-3: Imps you control have base power and toughness of 2/2 and gain indestructible and haste until end of turn.

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