The Dreamer
by on
The Dreamer
by on

The Dreamer

You may flip this card up anytime you could cast
a sorcery.
When you flip this card up and at the beginning
of each upkeep, choose a permanent controlled
by the active player. That permanent becomes an illusions in addition to their other types and gains
Ward 2. Any player may pay {3} to counter this
ability.
When there are illusion permanents equal
to the number of players, you win the game.

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