Time Out!
by on
Time Out!
by on

Time Out!
Time Out!

This spell can't be countered unless you
cast four or more spells this turn.
You and permanents you control Phase Out until your next turn. (You and all permanents you control are treated as if they did
not exist on the battlefield. During your upkeep,
you and your permanents Phase In and exist on
the battlefield once more.)

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