Windmill
by on
Windmill
by on

Windmill

Windmill enters the battlefield with X +1/+1
counters on it.
Landfall— When a land enters the battlefield
under your control, put a +1/+1 counter on
Windmill. Then target opponent mills cards
equal to Windmill's power.
{4}{u}: Windmill gains indestructible until end of
turn.

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