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  • La'ayiv said:
    03/18 9:25

    I quite like this one, mostly because I am partial to intentionally not using the Legendary frame to give it that 2015 vibe. I would say his base stats are quite overpowered, since being Indestructible cancels out the balancing of having low toughness. I think he should be at least 2 mana more expensive, because the current statistics and abilities are very overpowered, but in theory the base design is quite good. Also his last ability should be worded quite different.

    Yeenoghu, Lord of Butchery by ThatGuy11577
  • 03/18 7:21

    Yeah I was actually thinking about that, but a little redundantcy never killed anyone

    Worlds Beyond Number by TheKeefMan
  • 03/18 4:21

    Seems like a spin of Animate Dead. Clunky. Also tough for MTGCardsmith, who doesn't get that small with font size. Rules at hand: auras can enchant objects (specifically in this case, a card, which may exist in all zones of play except the stack or the battlefield). However, upon changing that card's zone to the battlefield, it becomes a new object as a permanent. Also, the Aura once resolved, even while enchanting something in another zone, is a permanent at all points, on the battlefield.

    I like the Champion keyword ability. However, I don't think it should be used if you can't fit its reminder text, nor in an already complex card. So let's do like Sharp-Eyed Rookie did to Evolve and write it out. Additionally, I suggest using an "A or B" Enchant clause, while in further text referring to either as "enchanted object" rather than "enchanted permanent". My take:

    Infernal Possession
    Enchantment - Aura

    Enchant creature or creature card in a graveyard

    When Infernal Possession enters the battlefield,
    sacrifice it unless you exile a creature you control
    that shares a creature type with enchanted object.
    Return enchanted object to the battlefield under
    your control and attach this Aura to it.

    When Infernal Possession leaves the battlefield,
    enchanted object's controller sacrifices it, then
    return the exiled creature card to the battlefield.
    (Already spaced for MTGCardsmith on small text. Best I got with this font size.)

    Infernal Possession by infernalapex
  • 03/18 3:11

    Huh. I believe the first clause may not be needed.

    As Comprehensive Rules 121 and on define:

    121.1 - A player draws a card by putting the top card of their library into their hand. This is done as a turn-based action during each player’s draw step. It may also be done as part of a cost or effect of a spell or ability.

    At draw step, wouldn't "all players' libraries are your library" have you put the top card of each into your hand then?

    Worlds Beyond Number by TheKeefMan
  • 03/18 1:27

    Whenever you would draw a card, you may choose any library. If you would draw more than one card at once, you can also mix-&-match libraries. Since all libraries are yours also, you can surveil, scry, explore and search all libraries. You can shuffle any number of libraries at a time.

    Worlds Beyond Number by TheKeefMan
  • 03/18 12:46

    Know what, I'm not even gonna question it.

    The Frog that is an Owl by Morgil
  • 03/17 9:23

    I apologize profusely for the wall of text, I wanted to not make it an aura so it would be easier to write and then it turned out to not be easier to write.

    If anyone has better wording for this please let me know!

    Infernal Possession by infernalapex
  • 03/17 3:49

    Remake list ahoy! This one out of June 29, 2017. From "Bonded" to "Bond", added all the missing reminder text, upped the previous Monstrosity cost of {2}{g}{w} to be more in-line with the usual and fit the clauses down there without weird spacing.

    Bond Ogre by Yururu
  • 03/17 3:06

    Great design!

    Erkin's Ancestor by Korora12
  • 03/17 3:06

    I'd suggest the life gain be a plus ability and the counter distribution a +0 or minus ability. The +1/+1 counters are much more impactful.

    Erkin, Sand Charmer by Korora12